Coverart for item
The Resource Burn your portfolio : stuff they don't teach you in design school, but should, Michael Janda

Burn your portfolio : stuff they don't teach you in design school, but should, Michael Janda

Label
Burn your portfolio : stuff they don't teach you in design school, but should
Title
Burn your portfolio
Title remainder
stuff they don't teach you in design school, but should
Statement of responsibility
Michael Janda
Creator
Author
Subject
Language
eng
Cataloging source
UKMGB
Dewey number
741.6023
Illustrations
illustrations
Index
index present
LC call number
NC590
LC item number
.J363 2013
Literary form
non fiction
Label
Burn your portfolio : stuff they don't teach you in design school, but should, Michael Janda
Instantiates
Publication
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • INTRODUCTION -- Burn your portfolio...really? -- Acknowledgments -- HUMAN ENGINEERING -- The big fat secret -- The extra mile -- Soak up advice -- You are not your work -- Be nice to everyone -- Drama is for soap operas -- No more flying solo -- Gripes go up -- The stress bucket -- Two types of grandpas -- Be a wall painter -- Every position can be electrifying -- Lead or be led -- Half the victory -- The value of downtime -- I'm not a writer -- Toot your own horn -- Don't work in a vacuum -- The graphic design megazord -- Live as a team, die as a team -- Everyone does something better than you -- You are responsible for your own time -- ART SMARTS -- OCD is an attitude -- Polishing turds -- Hairy moles -- This is not verbatimville -- Shock and awe -- Art is meant to be framed -- It is never to late for a better idea -- Filler failures -- A river runs through it -- Comps or comprehensive? -- Design like the wind -- Type fast -- How to eat an elephant -- The Venus initiative -- Process-a-palooza -- Hiking your way to successful projects -- Solving end-of-day rush -- Why projects blow up -- The lo-fi PDA -- Bring out your dead -- Shake the bushes or get bit -- Red flags and extinguishers -- Brainstorms are 90 percent bad ideas -- The communal Brain -- TWO EARS, ONE MOUTH -- The ultimate email formula -- Beware the red dot -- Email black holes -- Even the Lone Ranger had Tonto -- Canned communication -- Tin can phones -- Vicious vernacular -- An army of support -- Friendly updates -- Deadline ballet -- Big brother -- The domino effect -- Avoid the W.W.W. -- Be afraid to click "send" -- The tragedy of time zones -- HAPPY HEAD HONCHOS -- Designers are from Mars, clients are from Venus -- Let your client leave their mark -- "Forgiveness" points --
  • Let your client be the 800-pound gorilla -- Do your genealogy -- Never give your client homework -- Assume that people are clueless -- Long-term relationship value vs. single transaction profit -- Oddities at the start mean oddities at the end -- Don't be the desperate girlfriend -- Stand in manure, smell like manure -- Never fire a client? -- "We decided to go another direction" means "you suck" -- There are such things as stupid questions -- You can't get mad at math -- You have 65 seconds to land a job -- How to ask for a raise without asking for a raise -- MIND YOUR BUSINESS -- Do what you love; the money will follow -- A business that looks orderly -- Making cents of it all -- How to calculate a burn rate -- The fixed-bid pricing dartboard -- Beware of line-item pricing -- "No charge" doesn't mean "free" -- How to flush out a budget -- Twenty-piece chicken McNuggets -- Nonprofits for non-profit -- The code of fair practice -- Contractual mumbo jumbo -- "Etcetera" has no business in your business -- You don't have to sign off on this -- B.A.M. lists -- One line that changed everything about collections -- A business is an organism that wants to die -- If I've got a dollar, you've got a dollar, but no partners -- If you want to win the game, you have to know the score -- There is no such thing as a "meet and greet" -- How to make a capabilities presentation -- Floods happen -- Flexibility, not freedom -- Never do undocumented work -- Next worry date -- Nickels and dimes are for lemonade stands -- Only terrorists like hostage situations -- Oh where, oh where has my hundred thousand dollars gone? Oh where, oh where can it be? -- Don't do anything you can pay someone ten dollars per hour to do -- "Skin in the game" usually means "free" -- Three-month "lifetime" guarantee -- "Bring your own boss," whatever that means -- How to bite the bullet -- Index -- About the author
Control code
5700988
Dimensions
23 cm
Extent
xxii, 375 pages
Isbn
9780321918680
Isbn Type
(pbk.)
Lccn
2013474235
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)ocn830350523
  • (OCoLC)830350523
Label
Burn your portfolio : stuff they don't teach you in design school, but should, Michael Janda
Publication
Copyright
Note
Includes index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • INTRODUCTION -- Burn your portfolio...really? -- Acknowledgments -- HUMAN ENGINEERING -- The big fat secret -- The extra mile -- Soak up advice -- You are not your work -- Be nice to everyone -- Drama is for soap operas -- No more flying solo -- Gripes go up -- The stress bucket -- Two types of grandpas -- Be a wall painter -- Every position can be electrifying -- Lead or be led -- Half the victory -- The value of downtime -- I'm not a writer -- Toot your own horn -- Don't work in a vacuum -- The graphic design megazord -- Live as a team, die as a team -- Everyone does something better than you -- You are responsible for your own time -- ART SMARTS -- OCD is an attitude -- Polishing turds -- Hairy moles -- This is not verbatimville -- Shock and awe -- Art is meant to be framed -- It is never to late for a better idea -- Filler failures -- A river runs through it -- Comps or comprehensive? -- Design like the wind -- Type fast -- How to eat an elephant -- The Venus initiative -- Process-a-palooza -- Hiking your way to successful projects -- Solving end-of-day rush -- Why projects blow up -- The lo-fi PDA -- Bring out your dead -- Shake the bushes or get bit -- Red flags and extinguishers -- Brainstorms are 90 percent bad ideas -- The communal Brain -- TWO EARS, ONE MOUTH -- The ultimate email formula -- Beware the red dot -- Email black holes -- Even the Lone Ranger had Tonto -- Canned communication -- Tin can phones -- Vicious vernacular -- An army of support -- Friendly updates -- Deadline ballet -- Big brother -- The domino effect -- Avoid the W.W.W. -- Be afraid to click "send" -- The tragedy of time zones -- HAPPY HEAD HONCHOS -- Designers are from Mars, clients are from Venus -- Let your client leave their mark -- "Forgiveness" points --
  • Let your client be the 800-pound gorilla -- Do your genealogy -- Never give your client homework -- Assume that people are clueless -- Long-term relationship value vs. single transaction profit -- Oddities at the start mean oddities at the end -- Don't be the desperate girlfriend -- Stand in manure, smell like manure -- Never fire a client? -- "We decided to go another direction" means "you suck" -- There are such things as stupid questions -- You can't get mad at math -- You have 65 seconds to land a job -- How to ask for a raise without asking for a raise -- MIND YOUR BUSINESS -- Do what you love; the money will follow -- A business that looks orderly -- Making cents of it all -- How to calculate a burn rate -- The fixed-bid pricing dartboard -- Beware of line-item pricing -- "No charge" doesn't mean "free" -- How to flush out a budget -- Twenty-piece chicken McNuggets -- Nonprofits for non-profit -- The code of fair practice -- Contractual mumbo jumbo -- "Etcetera" has no business in your business -- You don't have to sign off on this -- B.A.M. lists -- One line that changed everything about collections -- A business is an organism that wants to die -- If I've got a dollar, you've got a dollar, but no partners -- If you want to win the game, you have to know the score -- There is no such thing as a "meet and greet" -- How to make a capabilities presentation -- Floods happen -- Flexibility, not freedom -- Never do undocumented work -- Next worry date -- Nickels and dimes are for lemonade stands -- Only terrorists like hostage situations -- Oh where, oh where has my hundred thousand dollars gone? Oh where, oh where can it be? -- Don't do anything you can pay someone ten dollars per hour to do -- "Skin in the game" usually means "free" -- Three-month "lifetime" guarantee -- "Bring your own boss," whatever that means -- How to bite the bullet -- Index -- About the author
Control code
5700988
Dimensions
23 cm
Extent
xxii, 375 pages
Isbn
9780321918680
Isbn Type
(pbk.)
Lccn
2013474235
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)ocn830350523
  • (OCoLC)830350523

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